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- Rogue Galaxy
Rogue Galaxy
A great Level 5 Game
- Posted: Apr, 15, 2007
- Score: 4.5/5.0
- Comments: 0
Many may look at this game and say, just another average RPG. However, this is much better than average. It's a game made by level 5, and well much of it has been edited for the US version, so we're in luck. The fighting is sort of like Kingdom Hearts. You fight in real time, and the encounters are random. Like Kingdom Hearts the battles appear in the actual location you're standing in, rather than loading up a new battle screen. And speaking of loading, there really are no loading times in this game, every area is just connected to the next, you keep walking and it will simply just say the name of the area you entered while you're walking. No loading. The graphics in this game are quite impressive. Everything is well detailed, and the characters are cel shaded. The other thing I've noticed is that you can see faraway objects, in other words the graphics don't load up while you're walking, only things such as npcs or chests. Making you feel a bit more emersed as you play the game. The story is quite good. Basically the game starts off with Jaster (the main character) saving his town from monsters, and he has a desire. He wants to explore the galaxy. So this is where the game comes in. Once you become a space pirate you go from world to world and explore. I really am not going to say much more than that, because of course I don't want to spoil the game. But I must say that it's story is good, but i found it to be a bit predictable. Nevertheless, the cutscenes are done well, with swifting camera angles and top notch voice acting. The Battle system is based off of what's called a Revelation Flow Chart. It's basically a chart you use to unlock abilities for each character. Most are skills to use in battle, and a few are for adding HP and elemental resistances. And one thing that I must say, is that the enemies are quite difficult. There is no magic that can restore HP, so it's all relying on items. However, as nasty as this sounds, it's not so bad. By the time you reach a certain point in the game, you practically have an infinite amount of money where buying items is nothing, so you can just buy max of every item. And, save points restore your HP, which there is an extremely high number of those in each dungeon. an estimate would be about 7. Plus, there is usually 1 or 2 shop npcs in each dungeon, so items are easily accessible. Plus, with each save point you can teleport to any other save point within that world, and quite often shops are near save points. Making it even easier to access items. So what do I have to complain about? Well, I think that the battle system isn't all that addicting. Don't get me wrong, there's nothing bad about it, but the Revelation Flow Chart doesn't make me think much, and I wasn't really interested in it's Weapon synthesis and all that other stuff. But Rogue Galaxy certainly is a great game for any RPG lover.
Game Info
Rogue Galaxy | PS2
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- Release Date: Jan. 31, 2007
- Price: $40.00
- Publisher: Sony
- Developer: Level-5
- Platform(s): PS2
- Genre: RPG
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